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Vercel v1.15.0 published on Wednesday, Mar 19, 2025 by Pulumiverse

vercel.AttackChallengeMode

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Vercel v1.15.0 published on Wednesday, Mar 19, 2025 by Pulumiverse

    Create AttackChallengeMode Resource

    Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

    Constructor syntax

    new AttackChallengeMode(name: string, args: AttackChallengeModeArgs, opts?: CustomResourceOptions);
    @overload
    def AttackChallengeMode(resource_name: str,
                            args: AttackChallengeModeArgs,
                            opts: Optional[ResourceOptions] = None)
    
    @overload
    def AttackChallengeMode(resource_name: str,
                            opts: Optional[ResourceOptions] = None,
                            enabled: Optional[bool] = None,
                            project_id: Optional[str] = None,
                            team_id: Optional[str] = None)
    func NewAttackChallengeMode(ctx *Context, name string, args AttackChallengeModeArgs, opts ...ResourceOption) (*AttackChallengeMode, error)
    public AttackChallengeMode(string name, AttackChallengeModeArgs args, CustomResourceOptions? opts = null)
    public AttackChallengeMode(String name, AttackChallengeModeArgs args)
    public AttackChallengeMode(String name, AttackChallengeModeArgs args, CustomResourceOptions options)
    
    type: vercel:AttackChallengeMode
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    

    Parameters

    name string
    The unique name of the resource.
    args AttackChallengeModeArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args AttackChallengeModeArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args AttackChallengeModeArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args AttackChallengeModeArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args AttackChallengeModeArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Constructor example

    The following reference example uses placeholder values for all input properties.

    var attackChallengeModeResource = new Vercel.AttackChallengeMode("attackChallengeModeResource", new()
    {
        Enabled = false,
        ProjectId = "string",
        TeamId = "string",
    });
    
    example, err := vercel.NewAttackChallengeMode(ctx, "attackChallengeModeResource", &vercel.AttackChallengeModeArgs{
    	Enabled:   pulumi.Bool(false),
    	ProjectId: pulumi.String("string"),
    	TeamId:    pulumi.String("string"),
    })
    
    var attackChallengeModeResource = new AttackChallengeMode("attackChallengeModeResource", AttackChallengeModeArgs.builder()
        .enabled(false)
        .projectId("string")
        .teamId("string")
        .build());
    
    attack_challenge_mode_resource = vercel.AttackChallengeMode("attackChallengeModeResource",
        enabled=False,
        project_id="string",
        team_id="string")
    
    const attackChallengeModeResource = new vercel.AttackChallengeMode("attackChallengeModeResource", {
        enabled: false,
        projectId: "string",
        teamId: "string",
    });
    
    type: vercel:AttackChallengeMode
    properties:
        enabled: false
        projectId: string
        teamId: string
    

    AttackChallengeMode Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

    The AttackChallengeMode resource accepts the following input properties:

    Enabled bool
    Whether Attack Challenge Mode is enabled or not.
    ProjectId string
    The ID of the Project to toggle Attack Challenge Mode on.
    TeamId string
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
    Enabled bool
    Whether Attack Challenge Mode is enabled or not.
    ProjectId string
    The ID of the Project to toggle Attack Challenge Mode on.
    TeamId string
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
    enabled Boolean
    Whether Attack Challenge Mode is enabled or not.
    projectId String
    The ID of the Project to toggle Attack Challenge Mode on.
    teamId String
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
    enabled boolean
    Whether Attack Challenge Mode is enabled or not.
    projectId string
    The ID of the Project to toggle Attack Challenge Mode on.
    teamId string
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
    enabled bool
    Whether Attack Challenge Mode is enabled or not.
    project_id str
    The ID of the Project to toggle Attack Challenge Mode on.
    team_id str
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
    enabled Boolean
    Whether Attack Challenge Mode is enabled or not.
    projectId String
    The ID of the Project to toggle Attack Challenge Mode on.
    teamId String
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.

    Outputs

    All input properties are implicitly available as output properties. Additionally, the AttackChallengeMode resource produces the following output properties:

    Id string
    The provider-assigned unique ID for this managed resource.
    Id string
    The provider-assigned unique ID for this managed resource.
    id String
    The provider-assigned unique ID for this managed resource.
    id string
    The provider-assigned unique ID for this managed resource.
    id str
    The provider-assigned unique ID for this managed resource.
    id String
    The provider-assigned unique ID for this managed resource.

    Look up Existing AttackChallengeMode Resource

    Get an existing AttackChallengeMode resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

    public static get(name: string, id: Input<ID>, state?: AttackChallengeModeState, opts?: CustomResourceOptions): AttackChallengeMode
    @staticmethod
    def get(resource_name: str,
            id: str,
            opts: Optional[ResourceOptions] = None,
            enabled: Optional[bool] = None,
            project_id: Optional[str] = None,
            team_id: Optional[str] = None) -> AttackChallengeMode
    func GetAttackChallengeMode(ctx *Context, name string, id IDInput, state *AttackChallengeModeState, opts ...ResourceOption) (*AttackChallengeMode, error)
    public static AttackChallengeMode Get(string name, Input<string> id, AttackChallengeModeState? state, CustomResourceOptions? opts = null)
    public static AttackChallengeMode get(String name, Output<String> id, AttackChallengeModeState state, CustomResourceOptions options)
    resources:  _:    type: vercel:AttackChallengeMode    get:      id: ${id}
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    resource_name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    The following state arguments are supported:
    Enabled bool
    Whether Attack Challenge Mode is enabled or not.
    ProjectId string
    The ID of the Project to toggle Attack Challenge Mode on.
    TeamId string
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
    Enabled bool
    Whether Attack Challenge Mode is enabled or not.
    ProjectId string
    The ID of the Project to toggle Attack Challenge Mode on.
    TeamId string
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
    enabled Boolean
    Whether Attack Challenge Mode is enabled or not.
    projectId String
    The ID of the Project to toggle Attack Challenge Mode on.
    teamId String
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
    enabled boolean
    Whether Attack Challenge Mode is enabled or not.
    projectId string
    The ID of the Project to toggle Attack Challenge Mode on.
    teamId string
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
    enabled bool
    Whether Attack Challenge Mode is enabled or not.
    project_id str
    The ID of the Project to toggle Attack Challenge Mode on.
    team_id str
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
    enabled Boolean
    Whether Attack Challenge Mode is enabled or not.
    projectId String
    The ID of the Project to toggle Attack Challenge Mode on.
    teamId String
    The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.

    Package Details

    Repository
    vercel pulumiverse/pulumi-vercel
    License
    Apache-2.0
    Notes
    This Pulumi package is based on the vercel Terraform Provider.
    vercel logo
    Vercel v1.15.0 published on Wednesday, Mar 19, 2025 by Pulumiverse